![]() God, have you even been listening? It's also why the guards and security folk and waiters and valets and hotel receptionists and every other sort of dilly-dallier in the Hitman series gets a five star rating for AI. But it must also retain plausible shortsightedness, so we feel clever too. Good enemy AI is smart enough to surprise you with an accurate grenade toss or a suspicious investigation of a locker with footprints leading up to it. By contrast, RimWorld's pawns are chaotic, proving that unpredictability can be just as entertaining as intelligence. Many of the other AI in this list are orderly machines. Others will get high on space drugs, or get into a fist-fight with their roommate for the third day in a row. Some characters will flat-out refuse to do certain jobs. Should they drop everything to put out a fire, for example, or should they gather wood and animal hides non-stop without question? After ticking boxes and setting roles, everything in the camp should run smoothly and without incident. They are a sort of do-it-yourself AI, letting you fiddle with their priorities. The crash survivors of RimWorld are a special case, given that you can tinker with their intelligence in very specific ways. Thanks, alie- oh god it's back it's back move it move it. At a certain point, the Xenodork decides "okay, that's enough scarin' for now lol" and disappears back into the vents. Which is why, under the hood, the game is measuring how freaked out you are at any given moment. But you can get sneaky and hide in lockers to ride out the intelligence of the megacritter. Run around the space station Sevastopol making noise and the big lad will show up for dinner. The phallus-headed beast of Alien is rendered faithfully frightening through lurid corridor creeping and instakill grabs. Xenomorph - Alien IsolationĪnother much-lauded work of AI programming and one more example of clever balance. Would you look at that, Into The Breach fixed chess. It turns the human into a natural defender and the bots into natural attrackers. This is letting us human players display our problem-solving chops without handicapping the cleverness of the AI. The only advantage you have is knowing what they're going to do next. The AI kaiju move as you would in their place. ![]() Into The Breach contains no such feeling. It may as well give an unconvincing "ha ha, oops" in the chat. You can actually feel this happening in Chess apps on low difficulty, when the AI makes an obvious blunder. If you have ever won a chess game against a computer, sorry, but the computer let you win. Still won't stop them getting ballooned into the sky by their belt strap, mind. The result is an impressive adaptation and escalation of enemy competence. ![]() Always visit at night and you'll notice more soldiers with night vision goggles. Gas them and they start donning gas masks. Shoot a lot of these dweebs in the head and they'll start to wear helmets. But they will also learn from your tactics over time. They will see a cardboard cutout of a pin-up model in the desert and think: "Oh my god, a beautiful woman!" And this makes you feel superior as you snap another neck. The soldiers patrolling Afghanistan and the Angola-Zaire border are a good example of stupid-until-they-are-not AI. Russian soldiers - Metal Gear Solid V: The Phantom Pain ![]() But if it seems intelligent, then hey, it's intelligent. It's all some computer magician's confidence trick. For all I know it could be flipping a coin every three minutes and sending in a horde on Heads and a Witch in a narrow corridor on Tails. Truthfully, I still don't know what makes this machine tick. It decides when to send a horde of zombies at the players, where to spawn difficult encounters, and when to ease off and give the players time to recover with ammo and health packs. The Director of Left 4 Dead is an oft-mentioned example of beefy AI. At which point, the only solution is a bullet. ![]() It is so obedient and accurate that the only way it can fail you is if a fellow miner is countermanding your directions. This machine cash carrier has never let me down. When you plant down a beacon in Deep Rock Galactic and Molly, the jingling robo-mule into which you deposit all your gems, comes storming through a tiny gap in the ceiling and calmly waltzes down a cave wall swarming with hostile bugs, that's good AI. When you turn around in a third-person shooter and the jabroni you're supposed to be escorting to the helicopter is nowhere to be seen, that's bad AI. ![]()
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